I'm a junior-year computer-science student at the University of Southern California in the Viterbi School of Engineering. Particularly interested in games and software engineering in computer games.
Academic Focus
Software Development - Processes and Tools, including agile development strategies and tools such as Git, SVN
Graphics - Algorithms, graphics systems architecture, mathematical concepts (linear algebra)
Computer Systems organization - From hardware and software perspective. Including digital logic courses.
Gaming related math models - including AI, algorithms (such as A*)
Optimization including linear programming
Object-oriented modeling and design
Work Experience
Electronic Arts Summer Co-op Program, Redwood City, California EA2D studio, Flash game developers under the EA banner
Summer 2010: Feature development and debug intern on Dragon Age: Legends Facebook game.
Punch Entertainment, Mountain View, California. Online game development company
Summer 2009: Created Facebook Connect application linked to game server, using PHP and Facebook API
Serus Corporation, Mountain View, California. Enterprise software development company, using J2EE.
Summers 2004 - 2007: Developer / Tester intern at this supply chain management software company.
Recent and Relevant Projects
In-house game concept and pitch competition at EA, summer 2010. My team placed first by pitching a Facebook-based Mass Effect 2 RPG game. All team members were awarded Apple iPads.
Glass Factory - Team learning project to build a agent-based simulation of a glass assembly line. Used Java and Eclipse.
Hex Game - a implementation of the Pete Hein's Game of Hex using a mini-max search algorithm with a look ahead depth of 3 for the AI opponent. On-screen graphics produced using Java Swing. Invited to give a presentation on this project at the end-of-year awards event at Menlo School.
Digital Art Projects - a set of 3-D models created for art elective during 2007-08.